Business Ideas/Mixed reality/Canada
On one Meta Quest 3, passthrough users reached 0.43 cm too far and virtual reality users reached 0.31 cm short. Training studios score trainees on reach, so part of that score is the headset mode.
Research Radar/Mixed reality/Canada
On the same Meta Quest 3, virtual reality users reached 0.31 cm short while camera passthrough users reached 0.43 cm too far. The virtual reality shift also lasted after the headset came off.
Explainer/Mixed reality
Mixed reality puts digital objects in your real room and lets them treat it as solid. This guide explains how a headset learns the shape of a room, how MR differs from plain AR, and what it is used for.